The idea is to understand if conventional design techniques
would stand complexities around designing Tangible User Interfaces (TUI). Let’s
explore in detail. TUI is a user interface, where a user interacts with digital
information through physical representation. Designing for TUI brings various challenges to designers
primarily due to physical representation of digital information and variety of
complex interactions available. Watch this video for a better understanding.
For designing a TUI system, a designer needs to consider
physical objects, physical actions, interactions and physical environment
because everything is an interface that interacts. More than just complexities
around TUI itself, there are challenges with respect to effective communication
of design concepts to stakeholders for their buy in. This leads to a few
questions to our use of conventional design approach. How effective our conventional
design approached would be for TUI designs? Should we adapt to rapid prototyping technique? Would rapid
prototyping help designers conceptualize and communicate ideas better.
Consider a brainstorming session; we bring a mix of
designers, developers, implementers, managers, stakeholders and users.
Brainstorming brings ideas to the table in order to solve a design
problem. During such sessions, the
effectiveness of communication is maintained by making use of whiteboards,
post-its, paper and pen. Mostly the systems we design are for two-dimensional
space. But when it comes to design for three-dimensional spaces, we should be
using three-dimensional objects. We know it is important for people to express
their views and have effective communication to develop innovative ideas. Rapid
prototyping with three-dimensional object would be major drive to bring people
into action.
In designing for TUI, it seems important for designers to
use three-dimensional objects for prototyping. By introducing such dimensions
communication and engagement of groups can be increased. This could help
designers to visualize the space that they are designing for. And in addition,
designers can investigate on affordance and metaphors used of the group to
formulate the thought process. This approach can produce positive outputs
during discovering phase of a product development lifecycle and to frame them
during definition phase.
Special Thanks to
Vinay Dixit for editorial hands
Tangible Bits for sharing the video
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